A proper wiki
Both games have far more written about them than any website should try to hold. A dedicated, curated wiki is planned — publicly readable, with editing controlled rather than open to anyone, so what it says stays trustworthy.
There are no dates on this page and there will not be. One person's estimate of when a feature lands is a guess dressed up as a commitment, and I would rather you judge me on what actually appears than on a quarter I named optimistically.
Astral Sovereignty has players in it right now. That makes it the priority, and it stays the priority whenever the two games compete for the same evening. A live world with people in it beats an unreleased one every time.
Atomic Tick advances in the gaps and on the parts that are pure design work — which is genuinely a large share of what it still needs. If that balance ever looks wrong from the outside, say so in the Discord. It is exactly the kind of thing one person gets wrong without noticing.
The alpha is live and being played. Everything below is either already in your hands or explicitly still in design.
Not playable yet. The foundation works; the game on top of it is the job.
Both games have far more written about them than any website should try to hold. A dedicated, curated wiki is planned — publicly readable, with editing controlled rather than open to anyone, so what it says stays trustworthy.
A phone app is planned for both games and deliberately deferred. It happens after each browser game is complete, never as a parallel track, and never as an excuse to slow the browser version down.
NPC empires make a galaxy feel inhabited, but they cannot be a rival you remember. The most valuable thing on this roadmap is not a feature — it is other people showing up, playing, and complaining loudly.
The order things get built in is one person's judgement, and one person's judgement is exactly the thing that benefits most from being challenged. If something here is in the wrong place, the Discord is where that gets sorted out.