Space Junk Industries home
Roadmap

What's shipped, what's building, what's only designed

There are no dates on this page and there will not be. One person's estimate of when a feature lands is a guess dressed up as a commitment, and I would rather you judge me on what actually appears than on a quarter I named optimistically.

Shipped
Built, running, and something you can use today. If it is here and it does not work, that is a bug and I want to hear about it.
Building
Actively being worked on. Real code exists; it is not finished.
Designed
Decided and written down in detail, but not built. Nothing here is a promise about when.
Priorities

Two live games, one person

Astral Sovereignty and Haulspar both have players in them right now, and both are still growing. Which one gets a particular evening is one person's call, and nothing on this page ranks one above the other.

If that balance ever looks wrong from the outside, say so in the Discord. It is exactly the kind of thing one person gets wrong without noticing.

Astral Sovereignty

The galaxy that is already open

The alpha is live and being played. Everything below is either already in your hands or explicitly still in design.

The core loopShipped
  • Explore, expand, develop and compete, all resolving on the tick
  • Sixty-six kinds of order, from scanning a system to launching an invasion
  • Six-axis habitability judged against your own species
  • Population simulated every tick rather than counted up
  • Two-tick ground invasions with a defender's response
  • Fleet combat with stances, standings and battle reports
Living galaxyShipped
  • NPC empires that settle, explore, raid, ally and go to war
  • Custom ship design from hulls and modules
  • Colony managers, order queues, convoys, patrols and standing routes
  • Caretaker for players who are away a long time
  • Alliances and empire power rankings, in the browser and from Discord
  • In-game support tickets and sign-in notices
Ways to playShipped
  • The browser game, on a phone or at a desk
  • Play by Discord: join, order, cancel, and get a turn sheet
  • Turn reports by email, large-print with a full plain-text version
Officers, orbit & fuelShipped
  • Fleet officers: recruited at an academy, posted to a fleet or a colony's industry, gaining experience — and lost with a destroyed ship
  • Orbital structures: free-form designs with no drive, crewed from a fleet, towed into place, with yards that build in orbit
  • Race-driven homeworlds: the species you pick decides where you start
  • Standing orders that repeat one in-place action every tick
  • Fuel galaxies: warps priced by mass and lane grade, skimming, refining, fill targets and a reserve floor your automation honours
  • Research tiers and in-place structure upgrades
  • The Android app on Google Play — the browser game in an app shell
Browser clientBuilding
  • The browser game is the primary client and where the effort goes
  • Continuous work on layouts, clarity and the things players trip over
Species & ruleDesigned
  • Race builder — design your own species at empire creation
  • Governments and policies, with a switching cost that fades
  • Colony happiness and rebellion, giving troops a job after the shooting stops
  • A movable capital, on a long cooldown
Fleets, economy & spaceDesigned
  • Ship service records and veteran crews that move to newer hulls
  • Warp probes, to scout a jump before committing to it
  • A credit economy with merchants and player-to-player trade
  • Expanded rankings — exploration, battles, each its own board
Haulspar

The company that is already running

Live on Google Play and being played on phones now. Everything below is either already in the game or being built.

The companyShipped
  • The game on Google Play, for Android phones in landscape
  • Satellites that scan a world and reveal what it holds
  • Disposable, reusable and long-range ships, each flight planned before it flies
  • Bases with production, run by crews you hire on Earth
  • Rovers, expeditions and rigs on deposits; refining, and hauling it home
  • Every timer keeps running while the app is closed
Eleven worldsShipped
  • The Moon and Mars
  • Venus and Mercury
  • Phobos and Deimos, the moons of Mars
  • Ceres, in the asteroid belt
  • Io, Europa, Ganymede and Callisto, Jupiter's four big moons
Around itShipped
  • Agency contracts, daily orders on every world, weekly jobs and achievements
  • A research tree that pushes each rocket family tier by tier
  • A 3D map of the whole solar system, with real facts about each world
  • The Codex: every resource, ship, building and world explained in the game
Space stationsBuilding
  • Stations in orbit, including around the gas giants, which have no surface to land on
More worldsBuilding
  • More worlds you can land on and build a base on
Across both games

Studio-level work

A proper wiki

Astral Sovereignty has far more written about it than any website should try to hold. A dedicated, curated wiki is planned — publicly readable, with editing controlled rather than open to anyone, so what it says stays trustworthy. Haulspar answers the same need inside the game, with its Codex.

Phone apps

A phone app is planned for Astral Sovereignty and deliberately deferred. It happens after the browser game is complete, never as a parallel track, and never as an excuse to slow the browser version down. Haulspar needed no such wait: it was made for Android phones from the start.

More players

NPC empires make a galaxy feel inhabited, but they cannot be a rival you remember. The most valuable thing on this roadmap is not a feature — it is other people showing up, playing, and complaining loudly.

Priorities are negotiable

Argue with this list

The order things get built in is one person's judgement, and one person's judgement is exactly the thing that benefits most from being challenged. If something here is in the wrong place, the Discord is where that gets sorted out.